Having urged you all to run out and buy Tales of the City and Myths & Monsters, it bears repeating that Talisman Adventures stands as one of the best single-book RPG systems out there. Everything you need to play is in the Core Rulebook - excepting friends, pencils and dice! And many consider this a system well-suited to solo play, so let's call friends optional.
Accepting Talisman as an RPG where you really only need the Core Rulebook, it nonetheless behooves me to list the many future sourcebooks I would like to see, three by no means being enough.
Pirates
of Talisman Island: Coastal adventures, pirates and sea monsters. It would include a section for Distant Lands, briefly describing far-off fantastical places, that could later become sourcebooks in their own right.
The Crown of Command: A 1st - 10th level campaign - ending with epic PvP showdown. Indeed, it should contain multiple endings. No spoilers, but if I run it the game there is a minimum 16.6% chance it ends with the Horrible Black Void!
Tales
of the Forest: The Fae are well-treated by the Core Rulebook and
Myths & Monsters, so this would be an opportunity to give us
more spells (much needed!), Hazards,and a few more often darker
characters from the boardgame maybe. Plus PC Leprechauns, Satyrs and
Dryads.
Tales of the Highlands: Obvs. Basically, it's now established that the game requires four Tales of cornerboard sourcebooks. You could include a lot of dwarf stuff in this. People like dwarves.
Toads and Talismans: A sourcebook entirely devoted to the two essential features of Talisman. 320 pages.
And finally, if There Can Be Only One...
Timescape: Talisman Adventures through time and space. Please!!
(Image: Wizard and demon in library dungeon monsters books staircases wizards, Open AI)
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